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Tencent cloud is in action to fight against the epidemic. Blockchain is a subversive Internet infrastructure. This subversion is reflected in the fact that it can build a low-cost asset trading function for all walks of life, so that assets can flow more easily. The game industry has virtual attributes, and the developers of blockchain have done a lot of exploration in the game. Among them, the virtual open world game similar to my world is the most popular. This paper is a live speech of TVP teacher Chen Hao to talk about how blockchain creates a different virtual open game world.
This timeTencent cloud UniversityCourse invitationChen Hao, the most valuable expert of Tencent cloudShare the content of the course “virtual open world games on blockchain”.
About the author:Chen Hao, the most valuable expert of Tencent cloud, TVP, CTO of Yuanjie blockchain. Blockchain entrepreneur, senior digital currency trading system architect, author of blockchain lesson 1, blockchain technology and token economic preacher, C + + coder, with dual experience in public chain architecture and high concurrency system architecture, and rich experience in blockchain technology analysis and presentation. The leading team has designed and implemented the open source public chain metaverse meta world.
Content of this sharing:
1. From the games we played
2. Virtual open “game” on blockchain
3. On token and NFT trading market
4. Different places
1、 From the games we played
I chose three games, strictly speaking, not all games. The first game is Douban “alpha city”, the second game is “my world”, and the third game is “local tyrant player”.
1. Douban “alpha city”.
Strictly speaking, it is not a game, but a virtual community of social class, with a little concept of game, but the main focus is social, which is a relatively small community. As of March 2015, I remember that there were only 80000 users, which is really a small crowd for the whole Internet experience. But as far as this game is concerned, what are the elements in it?
(1) The concept of street and concrete community.
That is to say, players can enter the community to live in and open small shops. There are Civil Affairs Bureau and matchmaking agency. It is a completely virtual mirror community, simulating the real world. These streets are concrete.
(2) User creation and social networking.
The group of users is relatively single, which limits the creation of users, but it is relatively open in the community. The biggest feature of users is that they can create. The more famous events may be flash and moving. You can not only live in one street, you can choose to move to another block, after that, there may be a fixed crowd in the block, you can organize flash.
Strictly speaking, it may be a motion social game. The main point is not social, but the concept of user creation and virtual world, which is also the theme of this issue. Then this game is now closed. The main purpose of choosing this game is to refine the concept of a virtual community and a virtual open world.
2. My world
It should be said that it is the game with the largest number of users or players in the world, or the game with the highest market value.
(1) Open the world. It is a highly free and open pixel square game, players can explore in this world. Without a direct mission goal, this is a completely open world. Unlike traditional games, there may be targets, replicas, and mainlines. Open source level is its great feature, that is, users can change the source level.
(2) User creation and exploration. Open source brings a lot of creativity to the game. Module means that users can create all kinds of MODS. Some game players will finish their own works and create a red stone system in the game. Based on the red stone system, you can make a single motor, a calculator, or even a game. You can do anything and limit your imagination.
This is actually a virtual world game, that is, in this world, you have no restrictions, just need to play your own creativity, then the work you create is also an asset that can be shared by other users.
3. Oasis in player number one
Oasis can be said to be a further version of the previous two games, or a complete, but also completely open. Its big difference is that it is immersive, with VR and other somatosensory devices.
(1) Its own economic system – gold coin, the game currency obtained by players, can be used for trading.
(2) Breaking through the boundary between virtual and real, somatosensory devices are purchased from game gold coins, with rich social elements (dance, racing). When users enter the virtual development world, they have their own avatars and can create and explore a lot of game content.
(3) User creation and experience, this game has many elements, you can explore different planets, do PVP, to explore some useful information, generally speaking, in the user creation level.
2、 Virtual open “game” on blockchain
You can see that I basically used one word for the above three games, that isUser creation and exploration. I want to extend the next game, which is the virtual development “game” on the blockchain——Cryptovoxels. Strictly speaking, it’s not like a game in the traditional game industry.
Why do you say that? First of all, it has no game planning, no strict sense of game operation, its pixel style looks more primitive, and its game experience is not particularly playful. I prefer to call it an open platform, that is, you can do a lot of things on it.
This game has the following main features:
(1) Similar to “my world” sandbox game. Many people will compare this game cryptovoxels with my world. There are indeed many similarities. They are all pixel squares. Squares have their own characteristics to build and do a lot of things. They are also an open world. In the game, there are also user creation and exploration.
(2) Creative space. It’s similar to mod in my world. For example, if you make a large area system, it’s also a kind of creativity. In this game, you can have your own creativity, which is actually imitating the real world. There are a lot of artists in it who will build some works with common language that you can enjoy in a specific circle.
(3) Social. At present, it is relatively primitive, more a concept than a service in a strict sense. You can call on everyone to hold a dance party and take group photos. There are many elements in it that you need to take the initiative to drive. They are completed by your community members and group members.
(4) Transaction of original assets of blockchain. First of all, user creation means that what you create is actually an asset. For example, you made a single chip microcomputer in my world, which is actually a game asset you create. You can trade and sell it. It’s difficult in my world, but it can be done in the world of blockchain. So we should distinguish it from the corresponding assets, which is called user creation Do the original assets of blockchain. Last year and the year before last, many people talked about a concept called asset business.
Asset business is mapping some assets in the real world to the blockchain, so there is the word “business”. However, with the development of blockchain, it is found that for some popular games in blockchain, it does not mean business, but refers to the original assets of blockchain, that is, the assets created by users in the world. The original assets have a certain value and are recognized by the community and can be traded.
(5) Community development. When you create a very interesting work, you are actually developing with the community, and the community should reach a consensus.
In fact, the game is created based on the community, it does not have a lot of gameplay, it is driven by users. It can be said that the game itself has no value. When you download it and prepare to play it, you will find that you don’t have to play it. Only when you integrate into a small circle or community in the game, you will find that it’s fun and you can’t do without it, or you will find more content. In fact, this is given by the blockchain, that is, the community develops together.
(6) Based on blockchain, this is the most typical feature. In this game, you have to buy land with digital currency. At present, it is based on Ethereum, so you have to buy land with Ethereum. After you buy land, you can do whatever you want in the game.
Another feature here is that you buy the land and it is permanently recorded by the Ethereum blockchain, that is, the land belongs to you forever. As long as the Ethereum blockchain is not destroyed, of course, we know that the blockchain is actually a consensus of the community and there is no way to destroy it. Well, I just talked about this game. I spent a little time recording a short video in this game to give you an intuitive feeling. （“Click to share”Watch)
This game belongs to the early stage, so the key points are:
(1) This game is a downward compatible game.
(2) Land auction and lease. The owner of the house will consider renting it out. In other games, this actually requires game planning and design. And this game itself has such a system of land, you can buy from the land distributor, buy and then rent to others, is an open trading market.
(3) Create works and auction works. In addition to the land itself, you can create works on the land and then auction them.
(4) Diversified personalized social entry, first personal website, then blog, then circle of friends and microblog, then short video / vlog, then what kind of personalized social entry will be next, it is very likely that as just shown in the full face virtual open world, everyone has a biochemical system on the blockchain. The biochemical system is not only a game, it’s not just a game You can do everything you want, which may be a direction for the future.
I also recorded a small video to show how to see the land, how to auction and rent it. （“Click to share”Watch)
3、 On token and NFT trading market
Token has been mentioned many times in the video just now. Now let’s analyze and explore the difference between token and training in this game. So first of all, we may want to talk about what token is. Token is a professional term in publicity, which is translated into Chinese as token or token. In fact, it is a relatively open tool. It represents an object or an event. You can think of it as a symbol or a sign of value.
1. Classification of token (FT and NFT)
Because token is a kind of value mark, there must be many classifications. It should be divided into three categories: homogeneous token (functional token ft), non-homogeneous token (non functional token NFT), and non-homogeneous with classes.
1.1. Homogeneous token (functional token ft)
You can see the figure on the right in the figure below. It’s very interesting. It shows that when trading in the open secondary market, the trading objects are basically homogeneous. The following are the properties of homogeneous token:
(1) Money or standard assets. Currency, securities, gold and other general equivalents are homogeneous tokens.
(2) I don’t know which one. For example, when I take a 100 yuan note out of my wallet and you take a 100 yuan note out of your wallet, I don’t know where the note comes from, because the face value it represents is 100 yuan, which is enough. My 100 yuan banknote and your 100 yuan banknote both represent the face value of 100 yuan. This is not to distinguish between them. Therefore, they are called homogeneous assets. They belong to the token of homogeneity, which is the value mark of price homogeneity.
(3) High liquidity. Because it is homogeneous, it can be derived from standard assets, and further extended to high liquidity, it is easy to be accepted by the market, easy to buy and sell. In fact, this is usually determined by a wide range of social consensus. The transaction is very convenient, so it leads to high liquidity. The most typical thing is that you have a lot of cash on hand, so your asset pressure will be relatively small, because cash is always easy to buy or trade. If you have a lot of physical assets, such as 100 excavators, how do you dispose of them? How to turn it into cash? It’s hard for you to find a rival to buy your excavator. Therefore, homogeneous token usually has the characteristics of high liquidity, and its value is basically relatively stable. Correspondingly, we will focus on non-homogeneous token.
1.2, non-homogeneous token (NFT)
The following are the properties of nonhomogeneous token
(1) Non standard assets. How to understand? For example, common collectibles, game items, digital artworks, event tickets, domain names, and ownership records of physical assets can be considered as non-standard assets.
(2) The biggest characteristic is uniqueness. For example, I have a pair of shoes, and you have a pair of shoes, which are marked as different shoes. My shoes are used to distinguish between mine and yours. For example, there is a painting in my family, which is unique in the world. If you also have it in your family, then one of us must be fake, which indicates the uniqueness of non-homogeneous token.
(3) Low liquidity. It can be understood that if we have our own small circle in a certain application scenario, it is a small-scale community consensus. It is more convenient for you to flow in this small circle, but it is often more difficult for you to come up with this circle, so it also brings higher identification costs. Its liquidity is relatively low, and correspondingly its value fluctuates greatly, which is actually determined by the sales threshold or sales ability, as well as supply and demand.
1.3. Non functional with classes
In token, the non-homogeneous token that can be subdivided is non functional with classes. When I was working on a project, I found that in fact, not every asset has to be differentiated, that is, to determine its uniqueness.
For example, when we do bulk commodities, we actually focus on a certain kind or a batch of goods. For another example, there are many cases of shoes. The quantity and quality of each case of shoes are basically close. If they are all qualified products, then these cases of shoes are classified by category. When we mark them, we need not mark them on each pair of shoes. Otherwise, it will lead to a problem. If a box contains 10000 pairs of shoes, you have to call the receiver when operating the shoes Ten thousand times. That’s terrible.
This is also a direct simplification in business analysis, which is also necessary. Therefore, the non-homogeneous token of this subdivision is derived, that is, non functional with classes.
2、What NFTs are currently available?
Next, I’ll talk about non-homogeneous token, which I call NFT for short. At present, there are mainly two types of NFT implemented on blockchain: scarce resources or roles in blockchain games and digital artworks.
Just like the land in the game I just showed you, and the house you created, the house is unique in the blockchain, so it is a scarce resource and can be marked with NFT.
I remember the year before last, there was a popular game called encrypted hero game, which was made by Japanese. It used the role of a hero. It is also a scarce resource. You can use heroes to play games, and it is also marked by NFT on the blockchain.
Now let’s take a look at the characteristics of these two types that have been implemented on the blockchain?
(1) First of all, the token property is NFT, because it must distinguish which one is. For example, the works created by me are definitely different from those created by you. Even if you imitate mine, then we are also different. So we must distinguish them.
(2) The token is obtained through creation or transaction. This involves confirming the issuance mechanism of the token. In NFT, you can directly go to the game developer to buy the land. After you buy the land, the token belongs to you and is the result of your transaction.
Build a house on the land. Your personalized house is an asset that you create. That is to say, the asset is increased in value because of your work. That is to say, it is more valuable. If you consider selling the land and the house together, you can carry out a circular transaction. That’s how the token is obtained.
(3) Token transaction, NFT transaction, is a standardized trading place for the third party, not a game developer / operator, which has nothing to do with the game operator. It is a simple trading market, you take your NFT to the trading market, you can trade. As for who the buyer is, you don’t have to care, just sell it at your psychological price. There are many third-party standardized trading places in the blockchain industry.
(4) The traceability of toke and NFT is very strong. No matter how many times you trade in the third party market, you can trace back to where the token came from. No matter whether the transaction is once or twice or 10000 times, there is no difference for the end user. It can always be traced, but the workload of program loading or optimization is a little more. Its traceability brings NFT a feature, that is, the identification cost is reduced. We have just seen several features of NFT, that is, the current situation of NFT is low liquidity and high identification cost. Now these two difficulties of NFT on the blockchain have been solved, and the transaction is particularly convenient. You can trade in a standardized trading place of a third party. In addition, the cost of identification is reduced. That is to say, as long as you find the initial appraiser or the appraiser in the intermediate link, you can prove that the object or digital artwork represented by token must be true or the source is proper. That is to say, everyone can supervise it.
3. Six characteristics of NFT based on blockchain
We have just discussed how NFT is displayed on the blockchain, and then we will summarize the features, at least six of which may be interdependent.
(1) Do standardization. That is to say, standardize the assets, the assets you create in the game, or standardize the assets under the chain and register them in the chain. The significance of standardization lies in the convenience of communication and transaction.
(2) We will talk about interoperability in part 4.
(3) Tradability, obviously, is that NFT can easily appear in a third-party trading market. This action reflects its high tradability.
(4) High liquidity, because of the third-party trading market, this is the difference between NFT on the blockchain and NFT in the real world.
(5) Because of the traceability of token, the additional ability of blockchain to NFT is called invariance. It is the online virtual assets represented by token. It has permanent representative assets and will not change. Unless you modify the asset, it becomes a new asset, which is not the same mark as the original asset. Such a feature on the blockchain can prove that the assets, game characters and works you create are scarce.
(6) The strength of NFT is heritability. This may be a very exciting feature for practitioners in the game industry. We will also talk about it in Chapter 4.
In the figure below, I mainly talk about four features, and I will talk about two more features later. The picture in the middle shows the domain name trading market, which is a kind of NFT and can be traded on the blockchain. In fact, there are many domain name systems on the blockchain, and there are corresponding operation systems on Ethereum and the original.
When I was making components, I added a domain name and domain name certificate ownership to the domain name system, which can prove that the token and certificate can be traded and the right to use can be rented out, that is, the ownership of the assets is still in hand. Can do such a domain name enhancement.
In fact, these are some basic features summed up when doing projects. We find that doing blockchain is not a simple way to guess what other people may need, to do cutting-edge exploration, or to see our partners when they are sleepy. We can always sum up a lot of basic features, and then use blockchain to make the underlying infrastructure. This is a basic idea of blockchain at present. Then, non functional token is a large category of blockchains. At present, it is a token type with great potential in the early development.
4. NFT’s trading market
We have just emphasized the trading market of NFT. It should be noted that the third-party trading market is not developed by the game operators themselves. It has nothing to do with the game operators and the original creators. Now let’s take a look at the trading markets?
(1) Opensea, according to its website, is the world’s largest digital currency collection and NFT market, including erc721 and erc1155 assets. Here are two technical terms erc721 and erc1155. In connection with the standardization we mentioned above, this is actually a kind of standardization protocol, which is on the Ethernet access blockchain. So when we talk about the NFT asset standardization protocol on the Ethereum blockchain, we usually refer to the two protocols erc721 and erc1155. What’s the difference between the two protocols?
Erc721 refers to the common nonhomogeneous type, erc1155 refers to non fungible with classes. Erc1155 is downward compatible and erc721 compatible, so many Ethereum development communities usually use erc1155 more. You can purchase these two standardized protocol assets on the Ethereum blockchain in the opensea third-party trading market, such as domain name, cryptokitties, decentraland, etc. Opensea is a very open market.
(2) Superrare is a decentralized digital art market based on Ethereum and IPFs. As mentioned earlier, NFT has been implemented in two ways on the blockchain. One is the token in the game, such as the land in the game, and the other is the works you create. We know that there are many artists’ paintings in the real world. If they are sold, there is an auction center or auction market that will sell them at the auction price. How does that happen on the blockchain? If you create your paintings in a virtual and digital way, you can sell them on the blockchain. You don’t need to sell them through an actual auction. I’ve cut a picture to show you what the paintings look like. The second picture below.
(3) Rare bits is also an NFT trading market. It is not limited to art trading. It can sell a lot of NFT.
(4) In fact, the content of their services is the same. They all serve the Ethereum blockchain.
So when I talk about an NFT trading market, I don’t talk about any one. I’m talking about an open trading market. In fact, there are many such third-party suppliers. They are in a competitive relationship. For example, there may be some subtle differences in the industry category between opensea and superrare, but their service content is similar. The service content of superrare and know origin may be relatively similar. It may be a competitive relationship. That is to say, there is a lot of competition space in the NFT trading market on the differentiation chain.
If you want to do such a trading market, there are many competitors at present, which may derive a bit like the history of the development of the Internet. If you want to go ahead, you have to catch up with the industry, create a scene, and then import users in. At present, the blockchain can help you to complete half of all the work on the blockchain. This half is diversion. You don’t need to do a lot of this customer acquisition behavior. You just need to set up your trading market and put it out. Basically, there will be users coming to buy and sell in your vertical trading market.
Such an NFT trading market has greatly promoted the development of the blockchain industry! Let’s go back to the game we just talked about. Why do we say that instead of emphasizing the gameplay, we emphasize the token in the game and the derived trading market? In fact, we mainly talk about the biggest difference of games on the blockchain. Instead, it gives the game a new dimension, and the token in the game can have different trading methods.
We just talked about the digital art trading market. The figure below shows some digital art displayed on the website. Many works of art are sold on the website. You can see that the way to pay is to pay for Ethereum. Basically, the price is clear. If you pay Ethereum on this website, the ownership of the painting will be transferred to your name on the blockchain. If you own the painting, you can check the transaction on the blockchain browser, and it has been permanently solidified there. This is to give you an example of what the NFT trading market looks like.
4、 Different places
This is part 4. I’d like to talk about the standardization and inheritability brought by blockchain. What are the differences between these concepts? What kind of path can it develop?
1. Game asset standardization
The concept of game asset standardization is easy to understand. For example, in the traditional way of game distribution, the land I create in the game belongs to the game operators. That is to say, there are super management roles that can do things in the game. It also proves that many games are focused on their own, that is, the games I develop have a set of my own standards. The land in the game is just a petty bourgeois office in my game operator’s database. In fact, the whole game ecology is closed and has nothing to do with other games, so games have a life cycle. Next, I will mention that blockchain games have no life cycle, which is a very different place. Let’s look at the restriction again. Who is the restriction? The restriction of game planning. Then, when we look at the games on the blockchain, we are not restricted by anyone. Basically, the community can do whatever it wants.
This is the standardization of game assets. These differences can give us some new ideas. That is to say, if game assets are standardized, it will give our users more creativity and liquidity, make the game more open, and put the assets in the game to the third-party trading place. This may be a trend. What we are facing may be a challenge as well as an opportunity. We have to face a complete change in the inherent cognition of operators, publishers, game developers, studios and many game players, as well as a third-party trading place. This may be a concept that did not exist in the game industry in the past. Now how to invest and educate is a derivative topic. The standardization of game assets should be the biggest point that blockchain brings to the game industry. Most of the assets in the game should be NFT. There are different protocols on different blockchains. These are open standards. You can do whatever you want as long as you get the token. This is game asset standardization.
2. Game life cycle
We say that any game has an expected life cycle, that is to say, the whole community can’t play the game from online to the end, the number of players is gradually reduced, and the game is closed, so there is a visible life cycle. The game player has the final say that the design and development of the game are almost not. Basically, it is the game plan. If the game is shut down and disappeared, some of the records you once made in this game will disappear. There is also a typical “two dimensional wall”, which means that everything you create in the game has nothing to do with your real life.
Well, let’s look at the right part of the figure below. The game on the blockchain depends on the community. That is to say, as long as the community wants to play, the game will continue. As long as the community wants to develop it, the game will continue. It may have no end. As long as the community remains, the game will live forever. The typical example may be my world. As we all know, its life cycle is quite long, thanks to its openness. Gameplay is reflected in the enhanced sense of participation of players, players can decide how to play the game, because the game is open, you can do a lot of things in it, the game may be a platform, it is OK to add some non gameplay elements. The permanent storage of game data is easy to understand. On the blockchain, you can permanently record your game assets as long as you hold the private key. Inheritable. We’ll talk about it later. In other words, the game assets created by users have gradually broken through the closed boundaries of the game. You can trade and buy it directly with digital currency.
This point can be inherited. Next, we will introduce the change of Topo structure, and use some analytical methods to understand it. The following figure describes that if you play games on the blockchain, it does not mean that you must not use the traditional method, or that the traditional method of playing games does not look at it at all. This is not right. We should look at it in combination.
The figure on the left is a top structure on the traditional game network. First, there is a user terminal app, which connects to your server, and then there is a database. The figure on the right is on the blockchain. The difference is that in addition to connecting to the database, you also need to connect to the blockchain. As for which blockchain you choose, this is the result of competition in the supply chain field. Then any game manufacturer, as long as you put part of your data on the blockchain, will already use the blockchain. How can you put the data on it Go ahead, just use NFT’s asset standardization protocol to put it on. You don’t really want to put all the game assets on it, and the blockchain will explode. This is definitely not desirable. There is a point involved here, which is called original data. We put the original data of the game on it. What is original data? For example, some important key parameters of the game, such as ownership, to whom does the game belong? It should be put on. Game props, what basic features they have, such as the value of force, can be put on the blockchain. This is called raw data. As small and key data as possible, you can still put the rest of the art resources in your database.
We only talked about one operator, which is not enough. It can’t reflect the fun of this thing. Let’s look at several operators. On the left is a game operator, and on the right is B game operator. The traditional current situation may be that there are multiple game operators, each operator operates several games, for example, two games, and then there are two servers In my own company, There is no relationship between a game operator and B game operator. If there is a relationship, it may also refer to the payment relationship. That is, a user may make a payment in B, and then there is an intermediary called a third-party intermediary, which is a payment agency or a registration agency. This is only a very weak relationship. It has almost no connection with the game itself, so it is very important for the game to remove the intermediary There is no impact, that is to say, the game is fragmented.
If the blockchain is added, if all game operators join the blockchain, it will become a structure as shown in the figure below, and the game will be opened. If some NFT tokens in game a are registered in the blockchain, they are standardized protocols and assets. B game operator its assets are also standardized. Whether these two tokens can be traded is a question. I just said that there is a possibility that they will develop in this direction in the future.
The inheritability of the game actually brings a great extension to the game itself, that is, there is a game called cryptokitties on Ethereum, which is very popular. That is to say, you may need more than ten Ethernet, and it’s still cheap to buy a cat. It’s more than ten billion. If you convert it, now it’s tens of thousands of yuan to buy a virtual cat, which is incredible. Seeing this price, you must be a bubble. No doubt about that, right? The result of the bubble is that its users shrink, and then the game is almost gone. Everyone should pay attention to it. I said before that the game on the block chain is not strictly life cycle. This day’s activity has gone down, all user data, the game faces because the assets are standardized, and the previous user relationship is the same. Users and players own game assets, which player owns a cat, the relationship between users and NFT, and these NFTs are all on the blockchain.
Later, a game company appeared. He took the previous users of cryptokitties, which are public data on the blockchain. He also made a game, which is the way you can continue to play with the cat. The difference is that you can define the hat on the cat, just as the cat just said mating, and then generate a new cat. Now you can see it You can make some personalized hats for cats. This game may be very simple. The difference is that it inherits all the user data of cryptokitties. The previous users have been completely imported. It doesn’t need to pull new ones, because cryptokitties has been completely inherited, including user data, user relationships, user props and all the data. That is to say, the life cycle of the game Period is no longer put in the bottom of that game operators.
After the game disappears, even after its users shrink, you can still turn it out in the history of blockchain, add your idea and continue to develop the game. Therefore, the life cycle of the game on the blockchain is greatly extended and can be perfectly inherited, generation after generation, so we talk about the game on the blockchain How many generations can we talk about during the play? The first generation, the second generation and the third generation may not be the same concept as the game version we are talking about now. What I’m talking about here is that all users of the game have been perfectly inherited. In the development behind the game, the combination with blockchain may bring new ways of playing and some new imagination. Combined with the oasis of the number one player I’m talking about, I think that the overall space that can be brought into play is very huge, and the planners in the game industry may have a lot of opportunities That is to say, we are no longer limited to our own world. We may play together in the face of the planning of the whole world. This kind of challenge may be much more fun than the simple construction of a world by ourselves. Well, this is a new feature brought by blockchain, which perfectly inherits all the user data by standardizing the game assets, extending the life cycle of the game, and inheriting the game. It is the result of applying blockchain.
5、 Q & A
Q: What are the blockchain technologies used in the current games?
A: As far as I know, there are not many applications in the traditional game industry. Most of them are developers in the blockchain. People who used to play games use the confirmed things in the blockchain industry to make a new game. However, the traditional game industry does not involve too much blockchain technology. As far as I know, the current situation is like this.
Q: Just now the teacher said that there is no way to destroy blockchain data. In this case, who owns the data? If some bad data is deleted, what should be done?
A: That’s a very good question. First of all, it’s a fact that the data on the blockchain can’t be consumed. It’s an objective existence, and it can’t be determined by our current environment. That is to say, you can’t delete posts, and you can’t delete permissions. This is an objective fact. What should we do? Correspondingly, as long as we have a good grasp of the way of display, it can be because display means that human beings can read it. In general, it needs the client or a terminal server to carry out secondary transmission. As long as we control it at the user terminal, it is OK. I don’t think it is possible to destroy blockchain so harshly. Then, if the ownership of the data belongs to anyone, it will be the last stick, and it will belong to whoever your assets are finally transferred to. If no one plays the game, he will lie there all the time. If you don’t move it, the final game prop belongs to who, he will put it all the time, that is, who belongs to will not change.
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