[unity3d] moving static collider can’t cause collision


Recently, we encountered a problem that a rigidbody collider could not collide with a moving static collider.

Find the following document: HTTPS :// docs . unity3d . com / Manu …

It explains that static collider is an object with only collider but no rigidbody. Static collider is generally used for stationary objects, such as floors. The object that needs to move needs rigidbody to have collision.

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