Tag:Gauss fuzzy

  • Htnl5 using Gaussian blurring of SVG pages

    Time:2019-5-27

    Place this code in any area of the page first StdDeviation sets ambiguity, minimum 0 <svg style=”display:none”> <filter id=”blur-effect-1″> <feGaussianBlur stdDeviation=”1″/> </filter> <filter id=”blur-effect-2″> <feGaussianBlur stdDeviation=”2″/> </filter> </svg> Calling ambiguity on DOM Document. body. style. filter =’url (# blur-effect-2)’/// call level 2 ambiguity Document. body. removeAttribute (“style”); // Close the ambiguity effect The above is […]

  • Image Gauss Fuzzy Effect of Unity3D UGUI Special Effect

    Time:2019-5-16

    In the past few days, I have studied the special effects of blurring and read many articles. The principle is to take pictures or screen data, then calculate the color values of the surrounding elements and the target location, and then write a small test program. This blur can also be divided into two types, […]

  • Realization of Gauss Fuzzy Effect by Unity Shader

    Time:2019-5-15

    In this paper, we share the specific code of Unity shader to achieve Gauss blurring effect for your reference. The details are as follows. Normal map: Gauss blur effect map: Shader code: Shader “Custom/GaoSiMoHu” { Properties { _MainTex (“Texture”, 2D) = “white” {} _BlurSize(“Blur size”,Float)=1.0 } SubShader { ZTest Always cull off ZWrite off CGINCLUDE// […]