Tag:Game development
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Time:2020-7-4
preface I believe you should all know that wechat has been updated recently, and there is a small game called “jump”. After playing for a while, it is quite interesting But it’s pure hand feeling. After playing for a long time, I finally got 135 points and won the first place. I didn’t expect to […]
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Time:2020-4-7
From September 20 to 22, the game oasis Hackathon jointly held by contentos, binance labs, celer network and Cocos BCX was successfully concluded. More than 50 excellent developers from all over the country, after three days of fierce competition, have finally completed one by one blockchain games with both playability and heterogeneity of game assets, […]
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Time:2020-1-30
Source: https://fanmingfei.com/posts/ background New year’s project encountered a problem that I can’t think of, clearly my frame rate remains at 60 frames, why my animation has been shaking? My scene is a little sister moving in a uniform straight line. Previous demo In this demo, the little sister moves according to x-axis 10px / s […]
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Time:2020-1-12
Please wait for the article to be rebuilt
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Time:2019-12-14
Xiaobian studied the data persistence in unity3d today. Data persistence is a problem worthy of attention in any development field. Data persistence can be seen from the reading and writing of configuration file in an application to the management and maintenance of database. In the article “C ා xml4db framework for Data Persistence Based on […]
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Time:2019-12-13
Origin of project I started to write this project in March, but I didn’t think I was very proficient in swoole, so I wrote and played it as a practice. It’s fun to write and find. The amount of code is not much. The game of hide and seek is interesting. If you just write […]
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Time:2019-12-8
I built the world of Warcraft server in PHP –Just to prove that PHP is the best language in the world As an old Warcraft player, I recently watched Blizzard open the nostalgic suit, and my already dead heart began to be restless again. I formally entered the pit where Netease took over the nine […]
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Time:2019-11-7
Preface As a mobile novice and enthusiast, it has always been a long-awaited and inaccessible thing to use the front-end technology to develop native games. Let alone the complexity of the game logic and the robustness of the algorithm, the scene, canvas and layout alone leave us nowhere to start. A few years ago, I […]
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Time:2019-9-30
This article is from Xintan Blog’s Real-time Database: Online Fighting Gobang Game. More articles are in Github.Welcome exchanges and Star If you want to see a free tutorial / share for more comprehensive cloud developmentPlease pay attention to our official Nuggets account: “Tencent Cloud Development”. 1 Project Overview Game development, especially the development of Weixin […]
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Time:2019-9-6
In order to meet the needs of users in different regions, Matchvs has officially launched the multi-node function (formal version). This online server node includes three domestic nodes: Beijing, Shanghai and Guangzhou. Some game types (such as fps, combat and race) have very low tolerance for delay, and the adjacent node connection can effectively reduce […]
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Time:2019-7-6
Explain After reading the book mentioned in the official tutorial – Learn Pixi. js, I’m ready to write and read. The content of the official tutorial is basically the first four chapters of the book, so I’ll start with Chapter 5. Animation wizard refers to the use of a series of slightly different images in […]
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Time:2019-7-4
How to implement global management classes in Unity? Because of the running mechanism of Unity script and the idea of component-oriented programming (COP), the implementation of Unity script is slightly different from the common way. The first way is to use static classes. Suitable for storing some global variables, such as the current level of […]