Tag:Animation
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Flip animation, let elements move
Overview of flip animation What is flip animation technology? Flip is actually athinking, oneMethodology, does not specifically refer to a technologyFlip, the specific meaning is as follows: F first initial state of participating transition elements Termination state of L last element The core of I convert flip is calculated by first and last, and then […]
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Basic use of calayer
layer Uiview can be displayed on the interface because there is a layer. (CALayer) 1、 Basic use of calayer Through the calayer object, you can easily adjust some appearance properties of uiview. Set the border (you must import the quarz frame in ios6 to set the color and thickness): borderwith\bordercolorSet fillet: CornerRadius = 10;Set […]
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IOS animation comprehensive summary
Animation – UIKit Animation principle Visual residual effect Motion blur Only when the animation reaches 60fps can the picture be smooth, otherwise the user will feel the interface stuck. Animation support provided by uiview Uiview animation essentially encapsulates core animation and provides a simple and easy-to-use animation interface, which can completely realize many animations without […]
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JQuery common event animation
1、 JQuery event 1. Event object $(document).click(function (ev) {//Regardless of compatibility, it is passed in through the parameters of the event handler function //JQ event object console.log(ev);//Native object console.log(ev.originalEvent);//Distance of the mouse relative to the document console.log(ev.pageX, ev.pageY);//Distance of the mouse from the visible area of the screen console.log(ev.clientX, ev.clientY);//The distance of the mouse from the […]
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FPS detection of web page animation for web page performance measurement
When we play games, because everyone’s device configuration is different, we sometimes pay close attention to the change of the frame rate in the game. Because the lower the configuration or the poor optimization of the game program itself, it is easy to reduce the frame rate in the process of the game. The lower […]
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Webgl transform: deep drawing translation
In previous articles, whether drawing graphics, drawing points or changing color values, all the content is static. staywebglThe motion of the graph is divided intoPan, rotate, zoomThree types. Next, we will start from the zero basis and learn more about how the graph moves bit by bit. First, let’s understand the translation of the figure […]
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10 minutes to realize wechat “shit bombing” battle with JS
Hello, I am Qiu Feng. Recently, wechat has released new functions (updated to wechat 8.0.6). The most popular function is “deep fried excrement”. Various groups have played with the function of deep fried excrement. I don’t know if you have ever experienced such a bad taste in the Spring Festival when you were a child […]
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CSS_ Advanced
CSS_ Advanced 1. animation 1) Implementation steps 1. define animation frames @Keyframes animation name{ from { //Start frame } to { //End frame } } @Keyframes animation name{ 0% { //Start frame } 20% { } … 100% { //End frame } } 2. set animation (greeting card) animation-name: move; Animation name animation-duration: 2s; Duration […]
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frame-by-frame animation
frame-by-frame animation Animation is the jumping of a frame, removing the transition effect in the middle of the frame,Set animation animation timing function to steps functionsteps(<integer>[, [ start | end ] ]?)The first parameter specifies the number of steps between each two keyframesThe second parameter is the optional parameter start | end, and the default […]
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Turntable menu of IOS development – swift
preface The turntable menu realized by swift mainly uses uibezierpath and calayer mask to draw sector uiview, and catransform3dmakerotation to realize rotation animation. The code design uses the default configurecallback callback to facilitate the creation and setting of basic properties. Refer to the uitableview proxy and data source mode, and support AutoLayout and frame. design […]
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Write an MVVM rapid development framework: talk about the “single activity+ multiple fragments” mode
Single activity+ multi fragment mode Since I know this trick, I am not willing to use activity. Fragments can be created and managed quickly, and page jumps can be designed reasonably, cool jump animation can be designed, and some operations can be managed uniformly. Replace activity with fragment In the past, most of the time, […]