• Tutorial on using nested loops in Lua programming


     Luaprograming languageAllows you to use one loop to embed another. Several examples are presented below to illustrate this concept. grammar Nested loop syntax statements in Lua are as follows:   Copy codeThe code is as follows: for init,max/min value, increment do    for init,max/min value, increment    do       statement(s)    end    statement(s) end […]

  • Detailed explanation of the use of break statement in Lua


    When a break statement is encountered in the loop, the loop terminates immediately and program control continues after the next loop statement. If you are using a nested loop (that is, another loop within one loop), the break statement will stop the execution of the innermost loop and start the program back section of the […]

  • Explain in detail how to use the if statement in Lua


    An IF statement is a Boolean expression composed of one or more statements. grammar Luaprograming languageThe syntax of the if statement is:   Copy codeThe code is as follows: if(boolean_expression) then    –[ statement(s) will execute if the boolean expression is true –] end   If the Boolean expression evaluates to true and the if […]

  • Explain if in Lua Use of else statement


    The if statement can be followed by an optional else statement. When the Boolean expression is false, the statement is executed. grammar In Luaprograming languageIf in The syntax of else statement is:   Copy codeThe code is as follows: if(boolean_expression) then    –[ statement(s) will execute if the boolean expression is true –] else    […]

  • Tutorial on using if statement nesting in Lua


    If else statements are embedded in Lua programming, which means that you can use one if or else if in another if or else if statement. grammar The nesting syntax of the if statement is as follows:   Copy codeThe code is as follows: if( boolean_expression 1) then    –[ Executes when the boolean expression […]

  • Sorting and summary of function related knowledge points in Lua


    A function is a set of statements that perform tasks together. You can put the code in a separate function. How to divide the differences between code functions, but logically, it is usually to let each function perform a specific task. Lua language provides programs that can call a large number of built-in methods. For […]

  • Basic methods of string manipulation in Lua


    A string is a sequence of characters, as well as control characters. Strings can be initialized in three forms, including: Characters between single quotes Characters between double quotes Characters [[and]] between [] An example of the above three forms is shown below.   Copy codeThe code is as follows: string1 = “Lua” print(“”String 1 is””,string1) […]

  • Explain the concept of array in Lua in detail


    An array is a device for ordered objects. It can be a single two-dimensional array containing a collection of rows or multidimensional arrays containing multiple rows and columns. In Lua, arrays are implemented using index tables and integers. The size of the array is not fixed. It can grow based on our needs and is […]

  • On iterators in Lua


    An iterator is a structure that enables you to traverse elements in a so-called collection or container. In Lua, these collections usually refer to those used to create various data structures, such as arrays and tables. Generally for iterators A generic iterator provides key value pairs for each element in the collection. Here is a […]

  • Basic tutorial on using modules in Lua


    What is a module? A module is an object that can use a library that needs to be loaded and contains a single global name in a table. The module can contain several functions and variables. All these functions and variables are wrapped in a table with it as a namespace. It is also a […]

  • Explain the concept of meta table in Lua in detail


    A meta table is a table that helps to change the behavior of the following table with the help of its connection to a keyset and related meta methods. These meta methods are powerful Lua functions, such as: Change / add function to operator table Check metatables when the key is not in use__ Tables […]

  • Explain collaborative programming in Lua with examples


    Collaborative programs are collaborative in nature and can execute two or more methods in a controllable manner. With the cooperative program, at any given time, only one of its cooperative programs runs, which explicitly requires suspension when running the cooperative program can only suspend its execution. The above definition may seem vague. To tell it […]